SHEET 04RAID

Raid

Win chance is pressure ÷ (pressure + target plate), with each side multiplied by that press’s ticker return over the last 24 hours. The winner takes up to 0.5% of the target’s notes — double that if the target is sitting jammed.

Raid
PHASE 03 — NOT DEPLOYED
YouNVDA
NVDAPAPER STOCK
Pressure
42
Plate
31
24h
+2.41%
NVIDIA
VS
TargetAAPL
AAPLPAPER STOCK
Pressure
36
Plate
28
24h
-0.88%
APPLE
Win chance60.8%

Pressure 42 × 102.4% against plate 28 × 99.1%. A winning raid takes 0.5% of the target’s notes, or 1% if the target is jammed.

Pick a target
30M COOLDOWN1H TARGET LOCK32/DAYSTEAL 0.5%STEAL 1% IF JAMMED
Your pressure× your ticker 24hTarget plate× their ticker 24hWin chanceatk / (atk + def)Steal 0.5%of their notes
Raid resolutionFIG. 4
The 24h return is the whole twist
Each side’s stats are multiplied by that press’s ticker return over the last 24 hours, read from the per-asset Chainlink feed already published for Robinhood Stock Tokens. Green day, your press hits harder. Red day, it tanks. You are not picking a fight with a press, you are picking a fight with a pair trade.
Guardrails
30-minute cooldown per press, a 1-hour lock on any press that has just been hit, and a hard cap of 32 raids per day. Steals are capped at 0.5% so a whale cannot drain a floor in an afternoon.
Randomness, stated plainly
Raid resolution uses on-chain pseudo-randomness. A determined validator can bias a single roll. The cooldowns and the 0.5% cap are the mitigation, and they are the reason the steal is small.
Drawing no.
BRRR-0004
Title
Raid, resolution
Sheet
4 of 5
Rev
A
Scale
N.T.S.
Chain
Robinhood Chain · 4663
Status
Phase 03